Its first, developer-only, release was made on February 27, 2004. Cube 2: Sauerbraten shares most of its design goals and philosophy with its predecessor, but using a new 6-directional heightfield (or octree) world model. The Cube 2: Sauerbraten engine is written in C++ and OpenGL. There are also single-player modes featuring both episodic gameplay and deathmatches on multiplayer maps with AI bots instead of human opponents.Ĭube 2: Sauerbraten started as a redesign of the original Cube game engine. Instagib (rifles only, unlimited ammo, one shot kill), regenerative weapons, and Teamplay versions of some of the game modes are available, as well as online cooperative map editing-one of Cube 2's most interesting and popular features. Offered gameplay modes are Free-For-All (deathmatch), Capture (where teams fight for control of points on the map, all weapons allowed), Capture the Flag (two teams fight to capture the other's flag and return it to their base), Teamplay (defeat the other team's players to score points for your team), Tactics (FFA, but players spawn with random equipment), Efficiency (FFA, but players spawn with all equipment) InstaHold, where two teams have to possess a single flag for a minimum of 20 seconds to score points Collect (kill enemy players and collect their skulls, which then have to be returned to the home base), and Protect (teams try to touch each other's flag). The Online play gets its server listings from a master server. Multiplayer functionality is possible with LAN, local, and online play. Another well known engine is Cube, which is used in Cube 2: Sauerbraten and Red Eclipse.The game has singleplayer and multiplayer modes. "Steam on Linux: everything you need to know". The researchers noted in their IllumiRoom paper for the CHI 2013 that access to Red Eclipse's source code enabled a "rich, interactive experience". In 2013, Red Eclipse was used by researchers of the University of Illinois at Urbana-Champaign and Microsoft Research for the creation of IllumiRoom, a project to create an augmented television screen with projectors. Red Eclipse 2.0 ("Jupiter Edition"), the first version to use the new engine, was released on Steam in December 2019. Tesseract's graphical improvements allowed Red Eclipse to use more advanced rendering and lighting techniques - most notably deferred shading, better shadow-mapping, and support for reflection and refraction. Version 1.6, released on Decemand dubbed "Sunset Edition", was the last version to use the old rendering engine, before the game started using parts of the engine of Tesseract (another fork of Cube 2) for the next major release. Red Eclipse 1.3 in 2012 introduced two new modes: "King of the Hill" and "Coop". It builds and expands upon established concepts of Cube 2, and uses the same octree geometry model to enable real-time, WYSIWYG editing. The game engine is written in C++ and uses SDL with OpenGL as its cross-platform graphics API. The first stable release of Red Eclipse, version 1.0 ("Ides Edition"), debuted on March 15, 2011. Red Eclipse was branched from the defunct Blood Frontier project, itself a fork of Cube 2: Sauerbraten that began development in 2007. Unlike Cube 2, Red Eclipse features parkour movement, such as vaulting or running along walls. players fight for themselves) and Instagib (all hits are lethal, and players spawn only with a rifle). As in Cube 2, each mode can be further modified with several mutators, such as FFA (Free-For-All, i.e. Game modes include: Deathmatch (kill to score), Capture the Flag, Defend and Control (players must secure control points to win), Bomber Ball (a bomb must be brought into the enemy goal before it explodes), Race (players compete for the number of laps), as well as online cooperative map editing. Players fight in two randomly assigned teams - Alpha (Blue) and Omega (Red) - which can be changed with mutators. Red Eclipse is a multiplayer first-person arena shooter, similar to Cube 2: Sauerbraten, with a style of play comparable to Quake III Arena or Unreal Tournament.
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